YOUR COACH MOBILE APP


Your Coach

Your Coach is an application that motivates the user to go to the gym regularly and, above all, so that they do not fall into the temptation to abandon sports activity.


Your Coach is my first individual project at Ironhack. In just 14 days I carried out the entire research, testing and design process, below you can see the result

Design process: Empathize, Define, Devise, Prototype & Testing



Challenge

This study focuses on people who want to carry out their training in a sports center. 

The starting hypothesis pointed to the demotivation suffered by the sports center user when suffering an alteration in their routine that leads them to abandon said activity. However, thanks to the research carried out, it was possible to detect a series of specific situations and their consequent problems: 

- Social component: From the first moment it was detected that the fact of feeling accompanied when carrying out the sporting activity was essential for its continuity. 

- Orientation: Another of the main pain points detected was the disorientation felt by the user in the sports center due to a lack of familiarity with the center or with the exercises to be carried out. 

- Sense of progress: It is essential to create a habit so as not to abandon physical activity in sports centers and the feeling of progress is key to this and above all to consolidate the habit that will prevent the abandonment of the activity. 

In addition to these needs detected in the 7 interviews carried out with users of sports centers, two key generalizations for the study were obtained in the survey results.

70% of the 170 sport center users surveyed feel more motivated when they are accompanied.

66.2% of the 170 sport center users surveyed admit having had some economic loss for having abandoned said activity

Affinity Diagram -> User Persona


Once 7 users of sports centers had been interviewed and 170 surveys were carried out, I put all the information into the Affinity Diagram to organize and identify patterns. With the conclusions drawn, I created the User Person, this being the recipient of my product.


Affinity Diagram

User Persona

First conclusions

After completing the User Journey, it was much clearer to me when my digital solution would come into action:

1. Brainstorming

With all this information and with the help of colleagues, a brainstorming was carried out that helped to envision possible new functionalities.

2. Filtering

The UX tool known as Moscow was key in determining which functionalities were more priority than others when forming part of the app.

3. Choice

The next challenge is how to deal with the information architecture.

After this structuring, a series of iterations derived from the multiple tests carried out were carried out, which were key when structuring the app as well as outlining the nomenclature of the sections.

User Flow


Mid-fidelity Wireframes

After making the prototype on paper and testing it, I made the prototyping with sketch (mid fidelity) rectifying the errors that I had previously detected.

Screen evolution

After carrying out new tests on the mid, some modifications were carried out. Some samples of this evolution will be shown below.

High-fidelity Wireframes

Here you can see what the final result of the project was, organized in four flows: Training, Monitoring, Profile and My Gym.

That was all, if you want to know how the whole UX / UI process was carried out in depth, you can send me a message by filling out the following form.

© 2023 Javier Colomer
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